Saturday, October 29, 2016
Saturday, October 22, 2016
Week 07 - Class Notes
HOMEWORK ASSIGNMENT
- Refine and finalize the design of your 3 characters
- 6 pages of color studies
- The focus is on saturation
- 2 pages of low saturation (desaturated)
- 2 pages of medium saturation
- 2 pages of high saturation (full or close to full saturation)
- Make sure each of your 3 characters gets a low, medium, and high saturation pass
- Decide as a team which saturation range fits the type of game you're making
- Take the all the characters and put them in a lineup with a background
- The background should be in the style you choose
- You can just screen capture a background of your style and use that as a background
- If you decide to take a character(s) to full rendering, you're welcome to
- Make sure as a team that you have the same amount of fully rendered characters so not
one student has way more fully colored rendered characters than the other team members
TIPS
- Keep in mind the tone of your game and choose your saturation level accordingly
- RED = active, BLUE = inactive
- High saturation = Happier mood
- Low saturation = Serious mood
- Choose your value range so your character doesn't feel spotty in contrast
- Where you put you accent colors is where you want the eye to look
- If you character punches a lot, that's a good place to put some accent or where it should have good contrast
LECTURE NOTES


- Refine and finalize the design of your 3 characters
- 6 pages of color studies
- The focus is on saturation
- 2 pages of low saturation (desaturated)
- 2 pages of medium saturation
- 2 pages of high saturation (full or close to full saturation)
- Make sure each of your 3 characters gets a low, medium, and high saturation pass
- Decide as a team which saturation range fits the type of game you're making
- Take the all the characters and put them in a lineup with a background
- The background should be in the style you choose
- You can just screen capture a background of your style and use that as a background
- If you decide to take a character(s) to full rendering, you're welcome to
- Make sure as a team that you have the same amount of fully rendered characters so not
one student has way more fully colored rendered characters than the other team members
TIPS
- Keep in mind the tone of your game and choose your saturation level accordingly
- RED = active, BLUE = inactive
- High saturation = Happier mood
- Low saturation = Serious mood
- Choose your value range so your character doesn't feel spotty in contrast
- Where you put you accent colors is where you want the eye to look
- If you character punches a lot, that's a good place to put some accent or where it should have good contrast
LECTURE NOTES


Saturday, October 15, 2016
Week 06 - Class Notes
HOMEWORK ASSIGNMENT
- Lock down your overall style as a team
- Lock down the body proportions of the archetypes
- Have the same amount of detail in each of your characters and that it's the same level across the entire team
- Refine your character design
- You can keep the same 3 characters to redesign, or you can choose to change it as well
- 6 pages total to submit
- Think about the game mechanics (move sets, special moves, normal moves, etc)
- Pose your character in their respective moves
- Sell your character's personality and fighting style
- Have at least one sketch of each your characters with simple values (maybe within a range of 4-5 values)
- Line up your finalize design of each characters with the rest of your time (a team lineup)
TIPS
- Sell your characters on an emotional level.
- Why should buy into your design ideas for the character?
- Does your character tell a story?
- Is their a personality or emotion with how you design your characters?
- Above all else, this is a game. It should function and work like a fighting game.
- Lock down your overall style as a team
- Lock down the body proportions of the archetypes
- Have the same amount of detail in each of your characters and that it's the same level across the entire team
- Refine your character design
- You can keep the same 3 characters to redesign, or you can choose to change it as well
- 6 pages total to submit
- Think about the game mechanics (move sets, special moves, normal moves, etc)
- Pose your character in their respective moves
- Sell your character's personality and fighting style
- Have at least one sketch of each your characters with simple values (maybe within a range of 4-5 values)
- Line up your finalize design of each characters with the rest of your time (a team lineup)
TIPS
- Sell your characters on an emotional level.
- Why should buy into your design ideas for the character?
- Does your character tell a story?
- Is their a personality or emotion with how you design your characters?
- Above all else, this is a game. It should function and work like a fighting game.
Saturday, October 8, 2016
Week 05 - Class Notes
HOMEWORK ASSIGNMENT
Video Game Project - Street Fighter Redesign
- Decide on your THEME
- Decide on your STYLE
- 6 pages of sketches (per person)
- You can have as many overlaping characters
- There has to be 3 archetypes for those characters you picked
- Heavy (Grappler, Strong dude, etc)
- Light (Fast characters, Agile, etc)
- Medium (Balanced, neither too fast or strong)
- Within those 3 characters you pick, you should have 3 distinct body types
TIPS
- Avoid giving your characters weapons (unless the original design had a weapon, ie, Vega & Ibuki)
- Keep the same mood throughout the entire project
- The whole group needs to decide on the same mood (ie, is it for kids, for adults, etc)
Video Game Project - Street Fighter Redesign
- Decide on your THEME
- Decide on your STYLE
- 6 pages of sketches (per person)
- You can have as many overlaping characters
- There has to be 3 archetypes for those characters you picked
- Heavy (Grappler, Strong dude, etc)
- Light (Fast characters, Agile, etc)
- Medium (Balanced, neither too fast or strong)
- Within those 3 characters you pick, you should have 3 distinct body types
TIPS
- Avoid giving your characters weapons (unless the original design had a weapon, ie, Vega & Ibuki)
- Keep the same mood throughout the entire project
- The whole group needs to decide on the same mood (ie, is it for kids, for adults, etc)
Saturday, October 1, 2016
Week 04 - Class Notes
POST MORTEM
Good
- Making Facebook groups (frequent meetings that were also consistent)
- Group leader has strong decision making skills
- Assign specific task to each team member
- Keepin' it professional yo!
- Know you teammate's strength and weakness
Bad
- More communication (didn't have enough clarity within each task)
- Not following the original plan
- More specific overall plan (ie, layout, font, general design, etc)
New
- Setup official meetings (in person if possible)
- Figuring out everyone's schedule
- Figuring out a few solution to one problem
- Bringing more magnets
HOMEWORK ASSIGNMENT
Video Game Project
Street Fighter series or Team Fortress 2
- Do research on both IPs (play the game if possible)
- Decide which IP you'd like to work on (we'll decide official in class what it will be)
- Research different 3D styles (doesn't have to be games)
- Each person does 6 pages of master copies of different styles (explore at least 3 different styles)
- The master copies could just be sketches.
- Think about an overall theme for the project (ie, grannies vs zombies, high school students)
LECTURE REFERENCE

TIPS
- Keep in mind this will be 3D, because it's a game (there will perspective)
- Pick a range of styles
- Keep in mind the shapes of the characters, how they move and what their combat is
Good
- Making Facebook groups (frequent meetings that were also consistent)
- Group leader has strong decision making skills
- Assign specific task to each team member
- Keepin' it professional yo!
- Know you teammate's strength and weakness
Bad
- More communication (didn't have enough clarity within each task)
- Not following the original plan
- More specific overall plan (ie, layout, font, general design, etc)
New
- Setup official meetings (in person if possible)
- Figuring out everyone's schedule
- Figuring out a few solution to one problem
- Bringing more magnets
HOMEWORK ASSIGNMENT
Video Game Project
Street Fighter series or Team Fortress 2
- Do research on both IPs (play the game if possible)
- Decide which IP you'd like to work on (we'll decide official in class what it will be)
- Research different 3D styles (doesn't have to be games)
- Each person does 6 pages of master copies of different styles (explore at least 3 different styles)
- The master copies could just be sketches.
- Think about an overall theme for the project (ie, grannies vs zombies, high school students)
LECTURE REFERENCE

TIPS
- Keep in mind this will be 3D, because it's a game (there will perspective)
- Pick a range of styles
- Keep in mind the shapes of the characters, how they move and what their combat is
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