Saturday, October 22, 2016

Week 07 - Class Notes

HOMEWORK ASSIGNMENT

- Refine and finalize the design of your 3 characters
- 6 pages of color studies
  - The focus is on saturation
     - 2 pages of low saturation (desaturated)
     - 2 pages of medium saturation
     - 2 pages of high saturation (full or close to full saturation)
        - Make sure each of your 3 characters gets a low, medium, and high saturation pass
- Decide as a team which saturation range fits the type of game you're making
   - Take the all the characters and put them in a lineup with a background
       - The background should be in the style you choose 
           - You can just screen capture a background of your style and use that as a background
- If you decide to take a character(s) to full rendering, you're welcome to
   - Make sure as a team that you have the same amount of fully rendered characters so not
      one student has way more fully colored rendered characters than the other team members

TIPS
- Keep in mind the tone of your game and choose your saturation level accordingly
- RED = active, BLUE = inactive
- High saturation = Happier mood
- Low saturation = Serious mood
- Choose your value range so your character doesn't feel spotty in contrast
- Where you put you accent colors is where you want the eye to look
   - If you character punches a lot, that's a good place to put some accent or where it should have good contrast


LECTURE NOTES







Saturday, October 15, 2016

Week 06 - Class Notes

HOMEWORK ASSIGNMENT

- Lock down your overall style as a team
- Lock down the body proportions of the archetypes
- Have the same amount of detail in each of your characters and that it's the same level across the entire team
- Refine your character design
   - You can keep the same 3 characters to redesign, or you can choose to change it as well
   - 6 pages total to submit
      - Think about the game mechanics (move sets, special moves, normal moves, etc)
      - Pose your character in their respective moves
      - Sell your character's personality and fighting style
      - Have at least one sketch of each your characters with simple values (maybe within a range of 4-5 values)
      - Line up your finalize design of each characters with the rest of your time (a team lineup)


TIPS

- Sell your characters on an emotional level.
         - Why should buy into your design ideas for the character?
         - Does your character tell a story?
         - Is their a personality or emotion with how you design your characters?
- Above all else, this is a game. It should function and work like a fighting game.

Saturday, October 8, 2016

Week 05 - Class Notes

HOMEWORK ASSIGNMENT

Video Game Project - Street Fighter Redesign

- Decide on your THEME
- Decide on your STYLE
- 6 pages of sketches (per person)
   - You can have as many overlaping characters
         - There has to be 3 archetypes for those characters you picked
              - Heavy (Grappler, Strong dude, etc)
              - Light (Fast characters, Agile, etc)
              - Medium (Balanced, neither too fast or strong)
         - Within those 3 characters you pick, you should have 3 distinct body types

TIPS

- Avoid giving your characters weapons (unless the original design had a weapon, ie, Vega & Ibuki)
- Keep the same mood throughout the entire project
   - The whole group needs to decide on the same mood (ie, is it for kids, for adults, etc)


             

Saturday, October 1, 2016

Week 04 - Class Notes

POST MORTEM

Good 
- Making Facebook groups (frequent meetings that were also consistent)
- Group leader has strong decision making skills
- Assign specific task to each team member
- Keepin' it professional yo!
- Know you teammate's strength and weakness

Bad
- More communication (didn't have enough clarity within each task)
- Not following the original plan
- More specific overall plan (ie, layout, font, general design, etc)

New
- Setup official meetings (in person if possible)
- Figuring out everyone's schedule
- Figuring out a few solution to one problem
- Bringing more magnets


HOMEWORK ASSIGNMENT

Video Game Project

Street Fighter series or Team Fortress 2 

- Do research on both IPs (play the game if possible)
- Decide which IP you'd like to work on (we'll decide official in class what it will be)
- Research different 3D styles (doesn't have to be games)
- Each person does 6 pages of master copies of different styles (explore at least 3 different styles)
- The master copies could just be sketches.
- Think about an overall theme for the project (ie, grannies vs zombies, high school students)

LECTURE REFERENCE


















TIPS

- Keep in mind this will be 3D, because it's a game (there will perspective)
- Pick a range of styles
- Keep in mind the shapes of the characters, how they move and what their combat is